However, if you are trying to make the gunfire appear as if it is coming from an actual plane, then it would be soooo much cooler if there were tracers, so you can trace the fire back to the plane. Additionally, would you be able to add the tracers to the gun fire? With how the script is setup now, you cant tell where fire is coming from, which is fine if its not supposed to be coming from a specific plane. Maybe this could be taken to the extreme with an AC-130 so that it never goes below an altitude of 500? Then, when the altitude does need to be adjusted it can be adjusted in small increments if it is above a certain altitdue (say 300) and a bigger increment if it is below a certain altitude (say 200)? Anyways, maybe it will help :).Īlso, have you considered attaching the engagement trigger to an AC-130, so that it will follow the plane around? This would simulate the gun range of the plane. This enables a plane to recover from steep/swoop dive bombs without crashing as it adds altitutde (consequently, the movement of the plane can get choppy). ?!((driver _plane) in _plane) : goto "end"Īlthough I dont really understand much about the script itself, in-game it adds height to an aircraft if it is below a certain altitude. ? _z <= 0 : _z = _z + 25 _plane setvelocity _plane = _this select _plane select 2) <= 50 If however what you actually want is something similar to Modern Warfare's AC130, you're better off switching to If you don't I've written a pretty good sim script myself that's dying to get tested :) It's still in beta, since I'm too lazy and too busy to actually refine it, but worked 99% so far in my tests. Poke around in Editor's Depot and you might find some. There are however some script that simulate an AC130 attack. I don't know if anyone actually tried it, but so far I saw no such release. ![]() One discussion I seemed to remember, offered the solution of creating an invisible vehicle with gunner only and attaching it to the bottom of the plane through a SetPos script. In either case you can't actually point and fire with the mouse as if you were a gunner on vehicle, which would result in horrible and frustrating targeting. you control the movement of the camera by clicking on buttons on the dialogue screen or at best by using a control script similar to camera.sqs. The problem with these types of scripts is that they are all dialogue based. Hopefully it is possible and someone will take up the challenge (*fingers crossed*) I just wanted to post my ideas here and see what other people think about it. Honestly, if I had the knowledge and skills to create something like this then I would already be working on it. I know this can be fixed/changed for a moving object because numerous other addons allow a player to view a camera feed from a moving object (UAV addons come to mind:)) However, the imagery is taken from an overhead view (as would be expected from a satellite). After looking at the scripting, of which I have very limited knowledge, I think it would be possible to camcreate an explosion on the tracked object thereby simulating an AC-130 round. The really niffty thing is that it allows for tracking of an object/human. This addon simulates overhead satellite coverage. For example, the addon with the most potential is this Satellite Script Addon (pictured below) Let me say that I believe that it would be possible to do this because numerous other people have already created addons that are similar to this idea. This video captures the principle of what I'm trying to suggest: Instead of trying to build an AC-130 and thereby try to by-pass the game limitations, we instead let the player control a targeting computer. Since a picture is worth a thousand words, here is a video of something similar from ARMA: ARMA AC-130 Simulation However, I was wondering how hard and plausible it would be to make an AC-130 gun cam? What I am suggesting is the creation of something along the lines of a targeting computer. I must say that I was quite disappointed when I found out that a true AC-130 is impossible because the Operation Flashpoint engine does not support side mounted/turrent'd airplanes. I suppose my intrest in this well armed beasty has been sparked by recent movies (Transformers!) and video games (Modern Warfare. Since the day that I installed Operation Flashpoint on my computer, I've looked and looked for an AC-130 Spectre addon.
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